World of Warcraft: Wrath of the Lich King Expansion Pack Buy Software

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World of Warcraft: Wrath of the Lich King Expansion Pack Buy Software

World of Warcraft: Wrath of the Lich King Expansion Pack
From Blizzard Entertainment

Price: $39.99 & eligible for FREE Super Saver Shipping on orders over $25. Details

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Average customer review: World of Warcraft: Wrath of the Lich King Expansion Pack Buy Software

Product Details

  • Amazon Sales Rank: #24 in Computer & Video Games
  • Brand: Blizzard Entertainment
  • Model: 020626728195
  • Released on: 2008-11-13
  • ESRB Rating: Teen
  • Platforms: Windows XP, Macintosh, Windows Vista
  • Format: CD-ROM
  • Dimensions: .45 pounds

Features

  • World of Warcraft: Wrath of King Lich expansion pack for PC and Mac opens the new continent of Northrend
  • Death Knight is Warcraft's first hero class and is available for any player with at least a level-55 character
  • Northrend offers new environments, including Dragonblight, Grizzly Hills, Borean Tundra, and Howling Fjord
  • New creatures inhabit the icy continent, such as Nerubian Viziniers, Plague Eruptors, Shoveltusks and Flesh Giants
  • Transform your Death Knight's look with character customization that even include hairstyles and dances

Editorial Reviews

Amazon.com Product Description
Fans of World of Warcraft, prepare for Blizzard Entertainment's next installment -- World of Warcraft: Wrath of King Lich. In this latest expansion, something is afoot in the cold, harsh northlands. The Lich King Arthas has set in motion events that could lead to the extinction of all life on Azeroth. The necromantic power of the plague and legions of undead armies threaten to sweep across the land. Only the mightiest heroes can oppose the Lich King and end his reign of terror.

World of Warcraft: Wrath of the Lich King Expansion Pack Buy Software

The tuskarr, a walrus-like race of nomadic fisherman, inhabit the icy Borean Tundra. View larger.
World of Warcraft: Wrath of the Lich King Expansion Pack Buy Software

Half-giant warriors, the vrykul, once inhabited the land. View larger.
World of Warcraft: Wrath of the Lich King Expansion Pack Buy Software

You'll enjoy exploring Northrend and all its environments and dungeons. View larger.
World of Warcraft: Wrath of the Lich King Expansion Pack Buy Software

Explore Northrend and battle the Lich King with World of Warcraft's first hero class character -- The Death Knight. View larger.
World of Warcraft: Wrath of the Lich King Expansion Pack Buy Software

One of many new environments, Dragonblight is an arctic wasteland surrounded by dense forests. View larger.
World of Warcraft: Wrath of the Lich King Expansion Pack Buy Software

Many strange and terrifying creatures inhabit this frozen continent. View larger.
Enter the Death Knight
This expansion adds a host of content to the already massive existing game world. Players will achieve soaring levels of power, explore Northrend (the vast icy continent of the Lich King), and battle high-level heroes to determine the ultimate fate of Azeroth. As you face the dangers of the frigid, harsh north, prepare to master the dark necromantic powers of the Death Night -- World of Warcraft's first Hero class. No longer servants of the Lich King, the Death Knights begin their new calling as experienced, formidable adversaries. Each is heavily armed, armored, and in possession of a deadly arsenal of forbidden magic.

If you have a World of Warcraft account with a character of at least level 55, you will be able to create a new level-55 Death Knight of any race (if on a PvP realm, the Death Knight must be the same faction as your existing character). And upon entering the new world, your Death Knight will begin to quest to level 80, gaining potent new abilities and talents along the way. This expansion allows for only one Death Knight per realm, per account.

New Environments in Northrend Await
Journey through the remote, diverse lands of Northrend and explore Dragonblight, Grizzly Hills, Borean Tundra, and Howling Fjord. Named for bones of perished dragons and majestic shrines to the fallen creatures, Dragonblight is an arctic wasteland surrounded by dense forests.

Not everything is frozen in Northrend. The lush mountains of Grizzly Hills are the ancestral home to the furbolgs, who have grown accustomed to relative peace. Although their tranquility is being challenged by trappers, goblins, and ice trolls, Grizzly Hills remains a vast and dangerous wilderness.

The southwestern tip of Northrend is home to the sprawling Borean Tundra. The Horde has established a dominant presence in this icy portion of the continent and has formed a bond with the tuskarr, a walrus-like race of nomadic fisherman. Magical energy is afoot in the region, and it has caused increased tension.

High above the Great Sea at the southeastern tip of Northrend lies the Howling Fjord. Ancient mythology holds that a race of half-giant warriors, the vrykul, once inhabited the land, founding a prosperous civilization. They mysteriously vanished, leaving deserted villages and abandoned temples. In present times, the Alliance and the Horde have come to Howling Fjord to confront the Lich King. Strangely, this has prompted the return of the vrykul, who are attacking the Alliance and Horde settlements. Howling Fjord presents a difficult challenge on two fronts: withstanding the vrykul's onslaught and battling the evil Lich King.

A Multitude of Monsters
Strange and terrifying creatures inhabit the frozen continent of Northrend, such as Nerubian Viziniers, Plague Eruptors, Shoveltusks and Flesh Giants, to name just a few. Half-spider, half-humanoid, the viziniers utilize sorcery and high intelligence to emerge as the rulers of Nerubians' underground kingdom. The Plague Eruptors are walking corpses created by the Lich King's evil experiments to spread horror and chaos across the living world.

Massive curved antlers make it easy to identify the Shoveltusks. These grumpy beasts are very dangerous, territorial, and best left alone. The Flesh Giants are nothing short of nightmarish abominations. Cobbled together from the pieces of giant body parts, the Flesh Giants employ tremendous strength to carry out the Lich King's wishes.

The World of Warcraft: Wrath of King Lich expansion pack allows you to engage in epic siege warfare. The pack presents the first Hero class and allows you to transform your Death Knight's look with character customization that even include hairstyles and dances. You'll enjoy exploring the Northrend and all its environments and dungeons, filled with some of the deadliest creatures -- and greatest treasures -- on all of Azeroth.


System Requirements
Minimum Recommended
Operating System PC: Microsoft Windows XP or Windows Vista (with latest Service Packs)
Mac: Mac OS X 10.4.11 or newer
CPU PC: Intel Pentium 4 1.3 GHz or AMD Athlong XP 1500+
Mac: PowerPC G5 1.6 GHz or Intel Core Duo processor
PC: Dual-core processor, such as Intel Pentium D or AmD Athlong 64 X2
Mac: Intel 1.8 GHz processor or better
Graphics Hardware PC: 3D graphics processor with Hardware Transfor and Lighting with 32 MB VRAM, such as an ATI Radeon 7200 or NVIDIA GeForce2 class card or better
Mac: 3D graphics processor with Hardware Transform and Lighting with 64 MB VRAM, such as ATI Radeon 9600 or NVIDIA GeForce Ti 4600 class card or better
PC: 3D Graphics processor with Vertex and Pixel Shader capabilities with 128 MB VRAM, such as an ATI Radeon X1600 or NVIDIA GeForce 7600 GT class card or better
Mac: 3D graphics processor with Vertex and Pixel Shader capability with 128 MB VRAM, such as ATI Radeon X1600 or NVIDIA 7600 class card or better.
Memory PC: 512 MB
Mac: 1 GB
PC: 1 GB
Mac: 2 GB
Hard Drive Space 15 GB of free space
All Platform Requirements Keyboard and mouse, required for controls. Other input devices not supported. Active broadband Internet connection required to play.


Customer Reviews

More of the same just in an icy and cold themeWorld of Warcraft: Wrath of the Lich King Expansion Pack Buy Software
I can't believe after 4 years Blizzard give this to us. Let's see some
facts:

1 The game was not it for casual players, now it is worse. Do you remember how impossible it was to gather 5000 gold for a casual player for the flying epic mount?, Now there is a mammoth mount that transports 3 players, and it costs 20,000 gold! fantastic Blizzard!

2 The quests are the same:
Go kill X of Y.
Deliver some box.
Gather X of Y.

3 Death Knight: an overpower class, it is ruining the amusement of the other classes. Now all reroll as DK. 95% of players online in any battleground are DKs. Also they start at level 55! awesome Blizzard!

4 Naxxramas: an old level 60 raid zone is level 80 now! For the next expansion, what we would get, perhaps Ahn Qiraj in level 90?

5 No world PvP: if you try to attack some town of the opposite faction,
from nowhere a bunch of high level guards rape your character. Bottom line: you have to pay a bunch of gold in fix your armor. Is this fun?

6 Just one more Battleground! At least you can add 4 or 5 more. Is it so difficult to make a map for a BG?

7 No gnome healers! After 4 years the gnome is the only class with no heals at all! come on Blizzard! Imagine how cute a gnome priest or druid or shammy could be!

8 They removed all Attunement from outlands raids, but no in the classics raids. WTF?

9 They nerfed almost all classes in patch 3.0. But what about the infamous "fear" of the warlock? fear is the worst game mechanic ever.

10 Leveling from 1-80 can be a nightmare for new players to WoW. The fact that I have to level up 80 levels make myself sick. I'll never make a new char again. No way!

But don't worry at least you can get a haircut in Orgrimmar if you
are horde or in Stormwind if you are alliance. :-)

Finally! Getting What You Pay For With WotLKWorld of Warcraft: Wrath of the Lich King Expansion Pack Buy Software
I am a fairly casual gamer. I enjoy many types of games and have played a few MMORPGs over the years. I began playing in November of 2005, about a year after WoW first came out. Being a woman there was no way in heck I was going to go with the cliche and play a healer. So my first toon was a warrior. Since then I've tried each class to some extent and tried different incarnations of the talents available for those I've chosen to level. When Burning Crusade came out I was more interested in making my first toons in the new races and exploring the new zones there. But eventually I had to head out to Outland and work on getting my characters to 70.

That was when I realized how little I cared for the BC expansion. The environments were alright but the questing was tedious and constant long runs made it hard to get from place to place. I prefer World PvP and play on a PvP server so the addition of Arenas didn't really appeal to me but my husband and cousins tried it and enjoyed it to some extent. Outside of raiding with some guildies and friends once I hit 70 there wasn't much appeal to do anything.

Enter Wrath of the Lich King. I admit, I was going to wait until after the holidays to bother. With BC being very disappointing I didn't see the point of grinding to 80 and having nothing to do but raid. Fortunately the patch before WotLK introduced Achievments. I began to dabble a bit with those before the expansion and have found that it has made the leveling process much more entertaining. As someone who enjoys exploring, professions and world PvP my needs have been well met with the new expanion. While levels are certainly goals in themselves, finishing the majority of quests in a region to get the questing achievments has been a good motivator. This time around there is a wide variety of quests (collecting, locating, taming, flying/riding, kill-so-many, named mobs, group quests, lower level dailies, rep, sneaking and soooo many more types!!!) and many are chains that stick to one general area, then send you to another -- less running all over a zone in circles. You will also find that most quests now give better directions ("Go south of here and talk to so-and-so, he's standing by a tall rock...") to what you're searching for.

The changes to the graphics engine have indeed made it easier for me (I am a frequent lag sufferer when flying mounts are near) to move around. The environments are so beautiful, Dalaran PWNS Shattarath! The mobs are great looking and have terrific animations. Multiple flight paths per zone have made travel in the large areas much easier! Daily quests pop up all over, from basic gathering quests and bombing runs to the new cooking dailies (earn Dalaran Cooking Awards and use them to buy new recipes!) it's easy to make a little cash every day without spending hours on them. The only thing I'm not very impressed with yet are the instances. I've had time to do Utgarde Keep (70-71), The Nexus (71-72) and Azjol-Nerub (74-76) so far but other than the final boss of UK I haven't found any of it really fabulous. Maybe I'm just sulky because I'm running an Arms War and a Boomkin and still haven't seen any gear I can use drop. /giggle

Now, I'm sure most players are looking forward to trying out the game's first heroic class: the Death Knight. Knowing the first few days it would be insanity I waited a couple so I haven't gotten very high yet. I've been royally ganked by a few so far though and watched a lvl 68 DK with less than 25% health (& a mob on him) get ganked by a 70 mage w/full H/M... the DK made the mage look like a noob, hardcore. Needless to say it looks like they are going to be a very strong class in PvP situations. I haven't given into temptation and tried the ganking yet but DKs definitely have some really cool spells and talents. Plus, if you're into Lore they have a detailed, entertaining story. My husband and I have come across cut-scenes (sorry not cinematics, but still a nice touch) related to the story that were very enjoyable to watch.

Overall I have been so impressed with the expansion I actually felt I HAD to write a review. I have a pair of friends who quit in the weeks right before the expansion because they were so bored. I think with the many factions to earn rep with (in more quested forms than mob grinds TY Bliz!), areas to explore, more instances, achievments and enjoyable dailies players who cap out their levels will find more to do with their time while waiting for the next expansion. Having been pretty bored at 70 myself I am glad I decided not to wait or worse--quit! I do think it definitely depends on what aspects of the game appeal to you. PVP vs. PVE, Instance grinding vs. Questing, Crafting professions vs. Gathering professions. I think WotLK has added elements to keep the more casual player like myself (lvling 2-3 days a week, raiding 2 nights a week, lots of herb farming and crafting on the lvling days) busy without neglecting the hardcore gamers in the process. A balance I think we all can appreciate! Now I just wish I had sprung for the collector's edition... that Frost Whelp pet is awesome!

Enjoy your adventures in Azeroth!

And just because I imagine it might help you judge whether my opinion and what I play reflects what you might be interested in... I play Alliance on Azgalor(PvP) -- 70+ Warrior (Arms) & Druid (Balance), 40+ Hunter (Hybrid), Mage (Frost) & Priest (Holy), 60+ Death Knight (Frost), 20+ Shaman (Enhancement) -- Herb/Alc, Herb/Tail, Skin/Mine, Mine/JC, Skin/Ench, Mine/Insc, Min/Eng ...and I always lvl Cook/Fish/FA on all toons.

Beautiful scenery and fun questsWorld of Warcraft: Wrath of the Lich King Expansion Pack Buy Software
I bought the game, thinking the content would be very similar to what is already out there, just in a new area. I was a bit right, but there are a ton of interesting and fun quests. Bombing quests, quests where you become a bird, a robot, etc. It's not just "kill x amount of y" anymore, though that is sprinkled in there as well!

Having 2 starting areas is great. I went to one, it seemed very crowded, so I went to the other for a bit.

Death knights? They are fun. They have a separate beginning area and quest line. Can you skip these quests? I guess so, but you actually earn your talent points via questing until you leave the area. Much of game for this part is more like an instance, with those players on the same quest being in the same instance.
I think it would have been better to make the Death Knight a third faction who is independent of the Horde or Alliance, but I also understand that this might require other additions that they developers didn't have time to or want to make.

And a note to all you people who just rolled DK's: You quit being an evil character when you chose an allignment. You don't need to keep acting like a jerk in the outlands.

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